using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
using System.IO;
using System.Collections;
using System.Text.RegularExpressions;
using System.Text;
public class FindChineseTool : MonoBehaviour
{
[MenuItem("Tools/查找代码中文")]
public static void Pack()
{
Rect wr = new Rect(300, 400, 400, 100);
FindChineseWindow window = (FindChineseWindow)EditorWindow.GetWindowWithRect(typeof(FindChineseWindow), wr, true, "查找项目中的中文字符");
window.Show();
}
}
public class FindChineseWindow : EditorWindow
{
private ArrayList csList = new ArrayList();
private int eachFrameFind = 4;
private int currentIndex = 0;
private bool isBeginUpdate = false;
private string outputText;
public string filePath = "/Script";
private string strForShader= "";
private void Awake()
{
}
private void GetAllFIle(DirectoryInfo dir)
{
FileInfo[] allFile = dir.GetFiles();
foreach (FileInfo fi in allFile)
{
//if (fi.DirectoryName.IndexOf("\\Assets\\Develop") == -1)//排除指定路径下的代码
// continue;
if(fi.DirectoryName.Contains("FindChineseTool"))//排除指定名称的代码
continue;
if (fi.FullName.IndexOf(".meta") == -1 && fi.FullName.IndexOf(".cs") != -1)
{
csList.Add(fi.DirectoryName + "/" + fi.Name);
}
}
DirectoryInfo[] allDir = dir.GetDirectories();
foreach (DirectoryInfo d in allDir)
{
GetAllFIle(d);
}
}
public void OnGUI()
{
EditorGUILayout.BeginHorizontal();
strForShader = GUILayout.TextArea(filePath, GUIStyle.none);
//Debug.Log("&& 图片名字:"+ str);
if (GUILayout.Button("粘贴", GUILayout.Width(100)))
{
TextEditor te = new TextEditor();
te.Paste();
strForShader = te.content.text;
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal();
GUILayout.Label(outputText, EditorStyles.boldLabel);
if (GUILayout.Button("开始遍历项目"))
{
csList.Clear();
DirectoryInfo d = new DirectoryInfo(Application.dataPath + filePath);
GetAllFIle(d);
GetAllFIle(d);
outputText = "游戏内代码文件的数量:" + csList.Count;
isBeginUpdate = true;
outputText = "开始遍历项目";
}
EditorGUILayout.EndHorizontal();
}
void Update()
{
if (isBeginUpdate && currentIndex < csList.Count)
{
int count = (csList.Count - currentIndex) > eachFrameFind ? eachFrameFind : (csList.Count - currentIndex);
for (int i = 0; i < count; i++)
{
string url = csList[currentIndex].ToString();
currentIndex = currentIndex + 1;
url = url.Replace("\\", "/");
printChinese(url);
}
if (currentIndex >= csList.Count)
{
isBeginUpdate = false;
currentIndex = 0;
outputText = "遍历结束,总共" + csList.Count;
}
}
}
private bool HasChinese(string str)
{
return Regex.IsMatch(str, @"[\u4e00-\u9fa5]");
}
private Regex regex = new Regex("\"[^\"]*\"");
private void printChinese(string path)
{
if (File.Exists(path))
{
string[] fileContents = File.ReadAllLines(path, Encoding.Default);
int count = fileContents.Length;
for (int i = 0; i < count; i++)
{
string printStr = fileContents[i].Trim();
if (printStr.IndexOf("//") == 0) //说明是注释
continue;
if (printStr.IndexOf("Debug.Log") == 0) //说明是注释
continue;
//if (printStr.IndexOf("ALog.Log") == 0) //说明是注释
// continue;
MatchCollection matches = regex.Matches(printStr);
foreach (Match match in matches)
{
if (HasChinese(match.Value))
{
Debug.Log("路径:" + path + " 行数:" + i + " 内容:" + printStr);
break;
}
}
}
fileContents = null;
}
}
}